7/31/2023 0 Comments Download double masters collector![]() To get around this, you should try to reduce the amount of frequently managed heap allocations as possible: ideally to 0 bytes per frame, or as close to zero as you can get. ![]() This means that the managed heap needs to expand, even though Unity releases a lot of the objects that it contains a short time later. If your application generates a lot of temporary objects during a heavy asset-loading operation, and Unity references those objects until the operation completes, then the garbage collector can’t release those temporary objects. ![]()
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